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The duration of an Assignment is the lockout period during which Ship Cards are tied to the Assignment (plus their individual Ship Maintenance cooldown). Any Assignment can be started with at least one Ship slotted, even if the requirements aren't met, allowing for a Failed outcome. For a 100% chance of a Success the required points have at least to be matched exactly in each category excess points in a single category flow over into the rating for a Critical outcome, but do not count toward the chance of a Success outcome. The requirements of an Assignment are the necessary Stats from the Admiralty Ship Cards, in order to guarantee success Stats are split into ENG, TAC and SCI points. It is not confirmed to what extent the quality also indicates the rarity, the chance of an Assignment to be queued from the Campaign's Assignment pool. Other rules apply for Epic quality Assignments which form the Tour of Duty. Within those ranges the Assignment duration will increase. The total Stats requirement ranges from 30–115 for Common Assignments, 120–195 for Uncommon, 205–285 for Rare, and 290–380 for Very Rare Assignments. The quality of an Assignment vaguely corresponds to the requirements of an Assignment lower quality Assignments will have lower requirements than higher quality Assignments. In general each Assignment in a Campaign has a similar, if not identical counterpart in the other Campaign. Campaigns may even share identical Assignments, with the only difference being the CXP tied to the specific Campaign some of those Assignments may have their name altered between the Campaigns. tier 7 will have 5 assignment slots, which is the same as another captain would have for progressing 2 campaigns only to tier 3 each.Īssignments See also: List of Assignments.Įach Assignment is identified by the Campaign it belongs to and consists of quality/rarity, requirements, duration, and rewards. Thus a captain that has progressed only a single Admiralty campaign to e.g. Note that all the tasks can be completed in an arbitrary order. 1 is only available to Gamma Recruit captains that they unlock by progressing any 3 campaigns to tier 10.1 is unlocked by progressing any campaign to tier 10.1 is unlocked by progressing any 2 campaigns to tier 5.1 is unlocked by progressing any campaign to tier 5.1 is unlocked by progressing any 2 campaigns to tier 3.1 is unlocked by progressing any Admiralty campaign to tier 3.3 are unlocked with the Admiralty System by reaching captain level 52.Each captain has from 3 to 9 assignment slots that they obtain for completing the following tasks, in any order: To start an Assignment, the captain must have an empty Assignment slot. Reward focus on Dilithium Ore and Gold-Pressed Latinum With the introduction of the Admiralty System on Octotwo Campaigns were released:Īt the introduction of Season 11.5 on April 12th, 2016  :Īt the introduction of Season 13.5 on July 18th, 2017  : Characters can have max 50 Pass Tokens at a time.Ĭampaigns are themed to represent major political factions within the galaxy, but other than that are available without restrictions to characters of all playable factions. When starting or discarding an Assignment, the next one from the On Deck queue becomes available, and gets tied to a randomly assigned Event. Only the three available Assignments are plannable and can be started, if a free Assignment Slot is available any available Assignment is also passable and can be discarded, if the character owns at least one Pass Token. It should be noted however that the maximum amount of CXP that can be gained for each track is limited to 10,000 per day, per character.Ĭampaigns also have their own queue, consisting of three available Assignments, each already tied with an Event, and a preview of the next two Assignments in the 'On Deck' queue. In addition each Campaign rewards daily the first Assignment to get turned in for reward, with a significant CXP bonus. CXP is gained through successful Assignments, therefore each Campaign has its own separate pool of Assignments. Each Campaign has its own separate progression track maxing out at Level 10 or 200,000 Campaign XP (CXP) in the current initial design.















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